Sketchnote: Game Architecture

 

One game I enjoy is Ace Attorney– however, I feel like the game is composed of mostly arcs, rather than loops. Each game in the series follows a similar format– there’s a tutorial case that gives you a sense for how the system works (you present evidence when there’s a contradiction in the testimony), and then there are several separate cases / chapters afterward. I suppose one could argue that the process of presenting evidence in court is an interaction loop– one evaluates their mental model of the case, decides if evidence is relevant, and then takes action. Feedback is then provided in the form of the case progressing, or the judge bonking you for being dumb. I think that each separate case is an arc though– it delivers evocative feedback in the sense of uncovering the story, and since the player knows what happens after playing through it once it definitely loses a sense of replayability.

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