Sketchnote: game architecture – Julia

A game that I really like is BB tan. After reading this, I don’t think BB tan does that well with its game architecture. With leveling, the more bricks you break, the more balls you have to throw at the bricks. Additionally, the game becomes more difficult at each level because the shadow used to aim your balls at the bricks becomes more and more translucent, presenting a challenge. The overall loop of the game is breaking bricks until you die, and that repeats within itself.

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