Short Exercise: Visual Design of Games

Top card: Making one element of a thumbnail huge

Bottom card:

Top left: elements of C/F labeled and sketched out

Top right: add one color for the thumbnail

Bottom left: Redesign of C/F with flip through deck like Quizlet

  • Proximity- only instructions and the current object of identification displayed
  • The next object should be separated from the current moment of gameplay

Bottom right: 4 thumbnail drawings using type in different ways

About the author

Volleyball Player and American Ninja Warrior!

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