Short Exercise: Visual Design of Games

Exercises

Elements

  • Core
    • Resources – A list of names of cheese and font
    • Objectives – Identify as many names as cheese or font correctly as possible
    • Procedures – Press a C or F to guess and reveal whether each name is a cheese or a font
  • Supportive
    • The correct answer revealed after each guess
    • Instructions that tell the player how to start and proceed in the game
  • Extraneous
    • Telling the correct answers in a humorous way, when the player guesses wrong (does make the game more fun!)

Sketch

Additional Sketches

  1. One element huge – I chose to draw a big cheese because the game is all about guessing whether something is the name of a cheese or a font
  2. Use a color – I chose to color the text “Cheese” yellow to highlight the cheese element because cheese tends to be yellow
  3. I picked a name from the game, gave it some sort of font style, and keep the cheese and font texts neutral
  4. I picked a name from the game, and made the first half of the letters cheese looking and the other half font looking
  5. Instead of showing a font name from the game, I played directly on the “cheese” and “font” texts by writing the “cheese” text in a serif font style and drawing the “font” text in the style of cheese with holes in it. This captures the essence of the game which is that cheese-sounding names can actually be a font, and font-sounding names can actually be a cheese

I played with proximity in this sketch by placing the cheese and font texts right above a button, individually, and placing the current name to be guessed as well as the hand representing the playing who is guessing right in the middle. This layout captures the essence of the game which is that the player must pick between cheese and font.

About the author

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.