Short Exercise: Visual Design of Games

Elements of Cheese or Font:

Core:

  • Names of cheeses/fonts
  • Player input
  • Title “Cheese or Font”

Supportive:

  • The player’s score (number of correct answers / total names)
  • Timer that keeps the game going
  • Instructions (“Enter C or F”)

Extraneous:

  • Table visual of all names and answers so far, including error phrases like “Nope, it’s a font!” and highlighting current word on the table
  • Pause button
  • Previous and Next buttons

Proximity

  • Elements such as the buttons for “C” and “F” should be aligned horizontally and be closest to the name the player is trying to guess.
  • The title/instructions of the game should be at the top further away from the other core elements, and be located closer to the timer and score

The game I picked is Monument Valley:

Graphic design principles that make this game aesthetically pleasing:

  • The game has a cohesive theme of minimalist beauty that is clean, modern, and surreal. This minimalist design can be seen in its font type, limited color palette, and many white space around the center visual
  • The font is akin to fonts used by sci-fi fiction novels as cover fonts, which fits into its storyline of a princess character in a dreamlike world full of optical illusions

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