Checkpoint 1: Individual Deliverables

Emotions to evoke: curiosity, excitement, dread

Moodboard: Pinterest link

Spotify playlist: Link

3 directions

  1. As the player discovers more about the world, there are certain choices they can make that progress the game, but ultimately reveal that the player’s progress has been for an evil cause.
  2. Strong narrative, with narrative as an important type of fun.
  3. No traditional combat/battles, but puzzles embedded in the space allow progression through levels.

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