What do Prototypes Prototype?

Our team is developing a truth or dare-type game that restricts players’ senses to promote teamwork and camaraderie.

How can we balance the difficulty/discomfort level of challenges and dares?

In this game, we want some of our dares to be difficult or uncomfortable for players, so that teammates can come to trust each other and work together. However, we must also balance this aspect of the game for future users who may not have the same level of comfort with each other. To deal with this, our prototype will have a wide range of dares, and we will allow players to “redraw” a new dare once per game if they are uncomfortable with a specific dare. We predict that most of our challenges will be totally unproblematic and we will filter out a few less popular ones before the final version.

How many rounds should be played and what is the win condition?

Although truth or dare does have teams or win condition, we intend to have both, so we will need to build these into our game. We believe if there is a winner at the end, people will be more inclined to join the game and make the game more interesting. In our prototype, we will just count points by the number of cards, and we predict we will want to play 10-15 rounds of the game. The winning team will be the one that successfully completes the most rounds.

How do we maintain player interest and engagement throughout the game?

To keep players engaged, we will incorporate a mix of creative dares focused on encouraging friendly competition and collaboration. We will also create a rotation system within each team so that every team member is able to participate on a regular basis. We believe this will create more consistent engagement for players who might otherwise end up leaving the game.

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