What do Prototypes Prototype

  • How many participants should we have for the game?
    • Our game is hugely dependent on group dynamics and on having the participants in a group work together quickly in order to achieve points. This means we need to have a group large enough to make the gameplay interesting, but small enough to allow for easy and quick communication among members
  • How can players modify the game to fit their own social situation when they play? Are there areas we could expand the game to make it more customizable and enjoyable for players in different scenarios
  • How many rules are too many rules? This is important because we want to provide a guide /framework for our game without restricting and suffocating the players

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