Short Exercise: Visual Design of Games (uphatak)

Elements of Cheese or Font


  • Names of the cheeses and fonts
  • Labels of the columns


  • Score visual
  • Timer


  • Coloring of the columns

Exploring Proximity

What should be grouped?

  • The font/cheese choices should be together, to tell you they’re two choices you can choose from.
  • The timer should be central, along with the “Next button” (if there is one.)

What is different, and thus should be separated from gameplay?

  • The font name should be central and standalone, not confused with the choices.
  • The score is less important for functionality and should be separated from gameplay.

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