Weasel – A Social Mediation Game April 26, 2025 Created by Justin B, Noe Chicas-Aranda, Richard Chen, and Victor Chen Weasel? What’s that? Our game, “Weasel,” was designed to create moments of…
P1: Secret Society – Adi, Ari, Kelly, Nhu April 26, 2025 Artist’s Statement Let’s be real— we’ve all been there. That moment when you’re with your friends and someone asks a question that makes your…
Project 1: Social Mediation Game – Amaru, Amelia, Brett, & Evan April 26, 2025 Artist’s Statement With our game, Filibuster, we sought to create a fast-paced party game for all types of people. It’s designed to be accessible…
P1: Let Them Eat Cake April 26, 2025 Created by Team 11: Kristine Ma, Varsha Saravanan, Yinlin Zhao, Yosief Abraham Artist statement ⊹ ࣪ ˖🍰₊˚⊹♡ It is the eighteenth century, and the…
Project 1: Social Mediation Game: Conspiracy April 26, 2025 Stella Li Ingrid Nordberg Niam Shah Blog Post Artist’s Statement The earth is flat, Paul McCartney died in 1966, and birds aren’t…
Project 1: Social Mediation Game – Pastry Party April 26, 2025 Pastry Party Group 3 (Mai Mostafa, Myan Ngo, Thu Le, Kimberly May, Tesvara Jiang) Artist Statement We created Pastry Party to be a casual,…
Project 1: Social Mediation Game – Elevator Entourage April 25, 2025 Created by Anthony Chu, Andreas Lorgen, Sarah Teaw, Lauren Yu 🖌️ Artist’s Statement We created Elevator Entourage as a game that helps friends get closer…
P1: Prisoner of War April 25, 2025 Prisoner of War Artist Statement: Inspired by classic role-play games like Spyfall and Mafia, Prisoner of War is a fast-paced party game of misdirection,…
Project 1- Glyphs April 25, 2025 Artist Statement What if there was a drawing and guessing game less centered on drawing skill and more focused on strategy? Our goal was…
Project 1: Code War April 25, 2025 By Team 6: Olivia Feng, Sue Shen, Riley Pittman, and Whayden Dhamcho Artist’s Statement Code War was born from a fascination with identity, uncertainty,…
Project 1: Common Thread April 25, 2025 Brought to you by Team 13: Lorenzo Ahn, Karina Li, Luke McFall, Faith Zhang Artist’s Statement Common Thread was created to bring strangers, friends,…
Critical Play Competitive Analysis – Cards Against Humanity – Andreas April 17, 2025 THE GAME OF TRUTH vs CARDS AGAINST HUMANITY I’ve decided to compare The Game of Truth (our game) with Cards Against Humanity (CAH). I…
Joaquin Critical Play 2: Competitive Analysis – Battle With Cubes! April 16, 2025 For my critical play, I chose to play Battle With Cubes!, created by Weiwei Hsu, a 4 player party game in which two teams…
Critical Play: Competitive Analysis- Xueqi Chen April 15, 2025 Competitive Analysis: Perfect Match vs. Apples to Apples Target Audience, Game Creator, and Platform “Perfect Match” is a party card game created by our…
Short Exercise: What do Prototypes Prototype? – Dalynn Miller April 11, 2025 How does the amount of detail in each assigned role impact how “into” the game each player feels? This is important to answer because…
Short Exercise: What do Prototypes Prototype? – Lour Drick April 11, 2025 Our game, tentatively called Scene & Unseen, is a prompt response/collaborative improv game in a similar vein to Awkward Moments. The idea is that one…
What do Prototypes Prototype? April 10, 2025 We are working on a game that’s something between Spyfall, Pictionary, Just One, and Taboo. In our game two people are selected as guessers…