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The Mechanics of Magic

The Mechanics of Magic

Game Design Writings by Students at Stanford taking 247G and 377G

  • Library
    • CS247G Community Game Design Resources
    • Game Design Resources
    • Graphic Design for Game Designers
    • Graphic Design Resources
    • Chapter 11 from Game Balance
  • Read Write Play
    • Hollow Knight: RWP 4 2023
    • Mystic Messenger: RWP 6 2023
    • Undertale: RWP 3 2023
    • What Remains of Edith Finch: RWP 5 2023
    • Catan: RWP1 2023
    • 80 Days: RWP 2 2023
  • 247G Syllabus
    • The Formal Elements of Game Design
    • Design for Play | Week One | Lecture A
    • Design for Play | Week One | Lecture B
    • Design for Play | Week Two | Lecture A
    • Design for Play | Week Two | Lecture B
    • Design for Play | Week Three | Lecture A
    • Design for Play | Week Three | Lecture B
    • Design For Play | Week Four | Section A
    • Design For Play | Week Four | Section B
    • Design for Play | Week Five | Class A
    • Design for Play | Week 5 | Class B
    • Design for Play | Week 6 | Class A (no class)
    • Design for Play | Week 6 | Class B
    • Design for Play | Week 7 | Class A
    • Design for Play | Week 7 | Class B
    • Design for Play | Week 8 | Class A
    • Design for Play | Week 8 | Lecture B
  • Serious Play Study Group Overview
    • Study Group Week by Week Breakdown
      • Formal Elements of Games
      • Final Reflection Essay
    • [Optional Material] What is fun?
    • Project 1: Those Who Play, Teach
      • READING Visual Design of Board Games
      • Pitch Your Teaching Game
      • Sketchnote: Playtesting Boardgames
      • Sketchnote: Erin Hoffman // Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape
      • SketchNote: MDAO
      • Critical Play: Write up your game of FLUXX
      • [Optional Material] Playtesting
      • OPTIONAL Board Game Usability
    • P2: The Future We Deserve
      • Critical Play: A Mechanic and a Story to Tell
      • Interactive Fiction: Tiny Playable Prototype
      • Introducing Interactive Fiction
      • Map and Premise
      • Critical Play: Story AND Storytelling games
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Sketchnote: Art of game design- Story
      • [Optional Material] Emergence and Progression
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Project 2 Reflection Essay
      • Share what you Learned: Writing Excuses Podcast
      • Values at Play & P2 Peer Grading
    • P3: The Game of Unexpected Consequences
      • P3 Concept Doc
      • Playable prototype
      • Working With System Dynamics (mindmap the reading, apply it to your game)
      • Mapping Systems
      • Sketchnote/Response for Rules & Tutorials
      • Project 3 Check-in
      • Project 3 Reflection Essay
    • P4: Refine a game
      • Sketchnote/Response for Playtesting with Strangers
      • Read: Mechanic is the Magic
  • On Sketchnotes
  • Printing at Stanford

Author: vsaravan

Coziness and Juiciness in Games: An Intersectional Comparison of World of Goo and Slime Rancher – RWP Spring 2025 Final Paper, Varsha Saravanan

June 13, 2025

Coziness and Juiciness in Games: An Intersectional Comparison of World of Goo and Slime Rancher As a non competitive game enthusiast, playing games goes…

Read, Write, Play: Starcraft 2 – Varsha

June 12, 2025

Playing StarCraft as my first real-time strategy game was an intense and overwhelming experience. I went in knowing it might be challenging, but I…

P2: Whisk(ers) – Team 23

June 7, 2025

Whisk(ers) Build* | GitHub | Demo Video CS 247G: Design for Play, Spring 2025 Team Members: Kristine Ma, Varsha Saravanan, Sarah Teaw Whisk(ers): Help…

Final Reflection – Varsha Saravanan

June 7, 2025

I have never considered myself to be a game person. I was never good at video games, and as someone who likes winning, the…

Slime Ranchers – RWP

June 1, 2025

Slime Rancher might be one of my favorite current games! When I first started playing it for RWP, I wasn’t expecting to grow so…

The Escapists – RWP

May 31, 2025

When I started playing ‘The Escapists’, I didn’t expect it to make me reflect on morality. My first thoughts on this pixelated prison escape…

Critical Play: Play Like a Feminist – Varsha

May 30, 2025

Game Name: one night, hot springs Creator: npckc, a Japanese video game developer Platform: Available on Microsoft Windows, Linux, Android, and Mac; can be…

Frog Fractions – RWP

May 30, 2025

Reading the phrase “intertextual knowledge to subvert the player’s expectations” didn’t really mean much to me, until I played Frog Fractions. Not only does…

Cookie Clicker – RWP

May 29, 2025

Cookie Clicker, my first time playing an Idle game, ended up being a pleasantly delightful experience. To be completely honest, for the first few…

Sketchnote – Plants vs. Zombies – Varsha

May 28, 2025

Critical Play – Games of Chance and Addiction

May 23, 2025

Game Name: Blackjack Creator/Origin: Originated in 18th-century French casinos; now a staple in both physical and digital gambling spaces around the world. Platform: Available…

Sketchnotes – Addiction by Design

May 21, 2025

Critical Play: Worldbuilding – Varsha

May 16, 2025

Game Name: Wizard 101 Game’s Creator: Kingsisle Entertainment Platform: Compatible with PlayStation 5, Xbox One, Xbox Series X and Series S. (Playtested using free…

Sketchnote: Loops and Arcs

May 15, 2025

Critical Play: Puzzles – Varsha Saravanan

May 9, 2025

 Game Name: The Room Game’s Creator: Fireproof Games Platform: Compatible with Nintendo Switch, Microsoft Windows, Mobile App (iOS, Android) Target Audience: Individuals aged 13+…

Sketchnote: Puzzles in Games, Puzzles as Games – Varsha

May 7, 2025

Checkpoint 1: Concept Doc – Varsha, Sarah and Kristine

May 7, 2025

Synopsis + Story Our game, Whisk(ers) (name to be finalized), introduces the player as a cat, Mochi (as a default name) on Caturn, a…

Individual Concept Doc – Varsha

May 7, 2025

Mood Board (view featured image for higher resolution):   Spotify Playlist: Possible Directions: Magical Cat Café: One idea I’m exploring is a cat café…

Critical Play: Mysteries & Escape Rooms – Varsha

May 2, 2025

Game Name: Tiny Room Stories: Town Mystery Game’s Creator: Vasily Povalyaev via Kiary Games Platform: Compatible with mobile app (Android and iOS), Nintendo Switch,…

Sketchnote: The Role of Architecture in Video Games – Varsha Saravanan

April 30, 2025

Posts pagination

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Welcome to the Stanford HCI Game Design Blog.

Currently this blog holds two formal classes being taught by Christina Wodtke as well as Independent Study Work. In winter of 2022, cs377g was cancelled because of covid-19 uncertainty, and became a study group. You can follow along by looking at the SGSG syllabus and weekly break down.

CS 247G: Design for Play(SYMSYS 195G)

A project-based course that builds on the introduction to design in CS147 by focusing on advanced methods and tools for research, prototyping, and user interface design. Studio based format with intensive coaching and iteration to prepare students for tackling real world design problems. This course takes place entirely in studios; please plan on attending every studio to take this class. The focus of CS247g is an introduction to theory and practice of the design of games. We will make digital and paper games, do rapid iteration and run user research studies appropriate to game design. This class has multiple short projects, allowing us to cover a variety of genres, from narrative to pure strategy. Prerequisites: 147 or equivalent background.

CS 377G: Designing Serious Games

Over the last few years we have seen the rise of "serious games" to promote understanding of complex social and ecological challenges, and to create passion for solving them. This project-based course provides an introduction to game design principals while applying them to games that teach. Run as a hands-on studio class, students will design and prototype games for social change and civic engagement. We will learn the fundamentals of games design via lecture and extensive reading in order to make effective games to explore issues facing society today. The course culminates in an end-of- quarter open house to showcase our games. Prerequisite: CS147 or equivalent. 247G recommended, but not required.

SGSG: Serious Games Study Group

  • Library
    • CS247G Community Game Design Resources
    • Game Design Resources
    • Graphic Design for Game Designers
    • Graphic Design Resources
    • Chapter 11 from Game Balance
  • Read Write Play
    • Hollow Knight: RWP 4 2023
    • Mystic Messenger: RWP 6 2023
    • Undertale: RWP 3 2023
    • What Remains of Edith Finch: RWP 5 2023
    • Catan: RWP1 2023
    • 80 Days: RWP 2 2023
  • 247G Syllabus
    • The Formal Elements of Game Design
    • Design for Play | Week One | Lecture A
    • Design for Play | Week One | Lecture B
    • Design for Play | Week Two | Lecture A
    • Design for Play | Week Two | Lecture B
    • Design for Play | Week Three | Lecture A
    • Design for Play | Week Three | Lecture B
    • Design For Play | Week Four | Section A
    • Design For Play | Week Four | Section B
    • Design for Play | Week Five | Class A
    • Design for Play | Week 5 | Class B
    • Design for Play | Week 6 | Class A (no class)
    • Design for Play | Week 6 | Class B
    • Design for Play | Week 7 | Class A
    • Design for Play | Week 7 | Class B
    • Design for Play | Week 8 | Class A
    • Design for Play | Week 8 | Lecture B
  • Serious Play Study Group Overview
    • Study Group Week by Week Breakdown
      • Formal Elements of Games
      • Final Reflection Essay
    • [Optional Material] What is fun?
    • Project 1: Those Who Play, Teach
      • READING Visual Design of Board Games
      • Pitch Your Teaching Game
      • Sketchnote: Playtesting Boardgames
      • Sketchnote: Erin Hoffman // Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape
      • SketchNote: MDAO
      • Critical Play: Write up your game of FLUXX
      • [Optional Material] Playtesting
      • OPTIONAL Board Game Usability
    • P2: The Future We Deserve
      • Critical Play: A Mechanic and a Story to Tell
      • Interactive Fiction: Tiny Playable Prototype
      • Introducing Interactive Fiction
      • Map and Premise
      • Critical Play: Story AND Storytelling games
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Sketchnote: Art of game design- Story
      • [Optional Material] Emergence and Progression
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Project 2 Reflection Essay
      • Share what you Learned: Writing Excuses Podcast
      • Values at Play & P2 Peer Grading
    • P3: The Game of Unexpected Consequences
      • P3 Concept Doc
      • Playable prototype
      • Working With System Dynamics (mindmap the reading, apply it to your game)
      • Mapping Systems
      • Sketchnote/Response for Rules & Tutorials
      • Project 3 Check-in
      • Project 3 Reflection Essay
    • P4: Refine a game
      • Sketchnote/Response for Playtesting with Strangers
      • Read: Mechanic is the Magic
  • On Sketchnotes
  • Printing at Stanford

Archives

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Recent Posts

  • P2: Introducing “Wild Space”
  • Read & Play — Animalia (amaru)
  • Read & Play: Game Design as Narrative Architecture
  • Game Design as Narrative Architecture – Leyth Toubassy
  • Read & Play: Game Design as Narrative Architecture by Ngoc

Recent Comments

  • Christina Wodtke on Sketchnote 1 — amaru
  • Christina Wodtke on Sketchnotes: MDAO by Ngoc
  • Among Us Features Gameplay Download Guide | GridBox on Among Us: Critical Play of Social Deduction
  • Hollow Knight and Silksong: Redefining Game Narrative - FizzClick.com | Your Source for Business, Technology & Entertainment News on Hollow Knight, Metroidvanias, and Storytelling
  • Christina Wodtke on Read, Write, Play: Starcraft 2 – Varsha

Categories

  • P2: The Empathy Machine
  • Featured
  • Project One
  • milestone
  • P2: The Future We Deserve
  • mindmap
  • P1: Social Games
  • CS247G
  • Assignments
  • P1: those who play, teach
  • Lectures
  • P2: Games In Space
  • Critical Play
  • P3: The Game of Unexpected Consequences
  • Project Two
  • Project Four REFINE
  • P4: Refine a Game
  • Sketchnotes
  • Project Two: The Future We Deserve
  • From the Instructor
  • Project Three: The Game of Unexpected Consequences
  • ReadWritePlay
  • 377G: Serious Games
  • SGSG

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