Final Reflection – Sue June 6, 2025 Before this class, I thought of game design mostly in binaries: systems vs. story, mechanics vs. emotion, player vs. designer. I came in with…
Critical Play: Play Like a Feminist – Sue Shen May 31, 2025 Game Name: Florence Target Audience: Casual mobile gamers, especially young adults interested in narrative games and emotional storytelling. Game Creator: Mountains, published by Annapurna…
Critical Play: Games of Chance & Addiction – Sue Shen May 23, 2025 Game: Arknights Target Audience: Strategic mobile gamers; fans of anime, sci-fi, and tower defense mechanics. Creator: Hypergryph (China), published globally by Yostar. Platform: iOS,…
Critical Play: Worldbuilding – Sue Shen May 16, 2025 Game: Undertale arget audience: Fans of RPGs, players interested in moral choice and emotional storytelling, indie game enthusiasts. Creator: Toby Fox Platform: PC, Mac,…
Critical Play: Puzzles – Sue Shen May 9, 2025 Monument Valley, developed by ustwo games, is a visually striking puzzle game that blends optical illusions, architectural surrealism, and minimalist storytelling into a singular…
Individual Team Member Deliverables – Checkpoint 1 – Sue Shen May 6, 2025 Emotions to Evoke Unease & Paranoia→ From the moment the ship is isolated, and especially as the parasite’s influence deepens. (e.g. Emma staring coldly,…
Critical Play: Mysteries & Escape Rooms – Sue Shen May 3, 2025 Cube Escape: Paradox Developer: Rusty Lake Platforms: PC, iOS, Android, Steam Target Audience: Mystery game players, puzzle fans, and those who enjoy psychological or…
Critical Play: Walking Simulators – Sue Shen April 25, 2025 Game: Yume Nikki (夢日記) Creator: Kikiyama Platform: Originally PC (RPG Maker 2003); also available on Steam and fan ports/emulations Target Audience: Fans of psychological…
Critical Play: Competitive Analysis – Sue Shen April 18, 2025 Game Name: Goose Goose Duck Game Creator: Gaggle Studios Platform: PC, iOS, Android, Steam Target Audience: Social game enthusiasts ages 13+, particularly fans of…
Critical Play: Bluffing, Judging and Getting Vulnerable – Sue Shen April 11, 2025 Inhuman Conditions is a two-player interrogation and roleplaying game designed by Tommy Maranges and Cory O’Brien, with illustrations by Mackenzie Schubert. The game targets…
Short Exercise: What do Prototypes Prototype? – Sue April 10, 2025 For my P1 project, our team is designing a bluffing and deduction game called “Word Clash Undercover,” inspired by the Chinese party game 谁是卧底….