P2: Playtest prototype October 20, 2025 My playtester was a 22-year old female CS Coterm student. She played the game twice, effectively deciding to do nothing the first round and…
P2: Map, premise, project plan October 18, 2025 Premise The player takes on the role of June, a 24-year-old engineer at Cerebra. June joined the company right out of college and has…
P2: Tiny Playable Prototype October 15, 2025 Player got confused at one point about who was saying what and had to scroll up to reread → need to have more dialogue…
Read & Play: Game Design as Narrative Architecture October 14, 2025 Part 1: Game Design as Narrative Architecture Part 2: You’re Gone I thought I had clicked into the human version, so when they started…
P1 Reflection October 11, 2025 From the start, we were clear about prioritizing fun: we wanted the game to teach, but not only be about learning. Choosing a social…
P1: Introducing Serious Games September 28, 2025 I played “Stop Disasters!” by the United Nations Office for Disaster Risk Reduction (UNDRR), the lead UN agency for the coordination of disaster risk…
Games, Design and Play: Elements September 23, 2025 1. Identify the basic elements in a game of your choice (actions, goals, rules, objects, playspace, players). In Solitaire, actions include drawing cards from the…