Reflection for P3 November 23, 2024 Catopia is the first digital game I worked on! During the process, I learned a great deal about modeling systems, using Unity, and generating…
Mind Map + Writeup: Working With System Dynamics November 11, 2024 In Catopia, players attempt to grow their cat population through a variety of turn-based actions they can take. Players can hunt, seek food, conquer, train,…
P2: Reflection November 2, 2024 Through building P2, I enjoyed learning about the interplay of ludology and narratology, evocative spatial storytelling, and emergent narratives. The process of building this…
P2: AI Judgment Day November 1, 2024 Final Game: https://ai-judgment-day-game.vercel.app/ Overview In the world of AI Judgment Day, a rogue AI (“Sydney”) has taken over the world. Sydney is now judging…
P2: Refined Prototype (Jason) October 27, 2024 Link to my draft game. I recommend you play on a computer: https://ai-judgment-day-game.vercel.app/ All feedback welcome! Specifically, I’m soliciting questions on a couple areas:…
Rhetoric of Video Games (jason) October 27, 2024 TLDR: Games hold a unique power to leverage a novel type of rhetoric called “procedural rhetoric.” Through the activity of engaging with the mechanics,…
P2: Tiny Playable Prototype (Jason — CS377G) October 16, 2024 I made tiny prototypes of two ideas, and I will record my observations for both: Guided by plot (previous idea about dystopia where only elites…
P2: Map, premise, project plan (Jason) October 16, 2024 Premise My dystopia is set within a futuristic, transhumanist society where a majority of humans have elected to undergo a brain-computer interface implanation procedure…
P1: Reflection (Jason Lin) October 11, 2024 “Fish Reproduction” was the first serious board game I have ever built, and I greatly enjoyed the process — aided especially by the proactiveness…
Notes on Precision of Emotion: A New Kind of “Fun” Approach in Educational Games October 7, 2024 “Fun is just another word for learning” — Raph Koster, Hoffman’s mentor TLDR: Sophia is a concept describing where fear is converted to happiness through…
P1: Introducing Serious Games September 30, 2024 “Influent” is a game by Rob Howland, who was initially sponsored by the Japanese government to make a game to aid in language learning…
Games, Design and Play: Elements (Jason Lin) September 27, 2023 Sketchnote Exercises 1. Identify the basic elements in a game of your choice (actions, goals, rules, objects, playspace, players). I’ll go with one of…