Final Class Reflection June 10, 2023 Before this class, I didn’t know there could be theories for game design. I didn’t think about the architectures, types of fun, or any…
Critical Play: Play Like a Feminist May 26, 2023 The game I played is Stardew Valley. This is a PVE game. And I would also say that it’s not even a “vs” relationship….
Critical Play: Games of Chance May 19, 2023 The game I’m playing is Japanese Mahjong. According to Wikipedia, Mahjong is “a tile-based game that was developed in the 19th century in China…
Critical Play: Puzzles May 14, 2023 The game I did for this Critical Play is Gorogoa. It was designed by Jason Roberts and published by Annapurna Interactive in December 2017….
Checkpoint 1 Individual Deliverables May 8, 2023 3 Emotions: mystical, evocative, boundless, evocative Moodboard: Spotify: Direction 1: Premise: You open your eyes and find yourself in a forest. “Where is…
Critical Play: Mysteries May 8, 2023 The game I played is Disco Elysium. It is developed by ZA/UM and released in 2019. It was designed by Robert Kurvitz and composed…
Sketchnote: Game Architecture May 4, 2023 A game I really like is Gorogua. It doesn’t have a clear newcomer tutorial, but let the player discover themself how the game…
Narrative Architecture May 1, 2023 Evocative Spaces: Star Wars Enacting Stories: Gorogua (collecting different fruits involve different stories) Embedded Narratives: Any game by Artifex Mundi, such as Enigmatis Emergent…
Critical Play: Walking Simulators April 30, 2023 The game I played is The Stanley Parable. It was designed by Davey Wreden and William Pugh, developed and published by Galactic Cafe. It…
Critical Play: Bluffing, Judging and Getting Vulnerable April 28, 2023 The game I played is Cards Against Humanity. It was designed by Josh Dillon, Daniel, Dranove, Eli Halpern, Ben Hantoot, David Munk, David Pinsof,…
Critical Play: Competitive Analysis April 21, 2023 The game my team is working on is a combination of social deduction and drawing. In this critical play, I’m playing the social deduction…
Short Exercise: Visual Design of Games April 20, 2023 1. Identify elements: Core Elements: The text “Cheese or font?” The text “Enter C or F” The box for the user to enter “C”…
Short Exercise: What do Prototypes Prototype? April 13, 2023 Given that each player has some hidden information, how to give them incentives to progress the game? This is an important question to answer…
Critical Play: Your first critical play! April 12, 2023 The game I played is Spyfall. It’s originally a 2014 card game for 3-8 players, designed by Alexandr Ushan, and published by Hobby World….