Final Reflection June 9, 2023 I came into this course in a strange spot with my gaming experience. I considered myself extremely experienced within certain pockets of gaming but…
P2 G13: Satoshi’s Gift June 6, 2023 Please view our full writeup here: Group 13 – Satoshi’s Gift – Final Writeup Team: Christina Kwak Claire Muscat Steven Pu Flynn Traeger
Critical Play: Play like a feminist May 30, 2023 For this week’s critical play I dove into Shadow of the Tomb Raider. Lara Croft’s portrayal in the game, and series, has long spurred…
Texas Hold’em Poker critical play May 25, 2023 Texas Hold’em Poker is a game full of luck, and is massively influenced by human psychology. It involves two or more players betting on…
Critical Play: Monument Valley May 16, 2023 Monument Valley, developed by ustwo Games, is a puzzle game first released only to iOS devices before later being made available on Steam. The…
Checkpoint 1: Concept Doc IC May 8, 2023 For all 3 of my ideas, as well as the mood board and soundtrack, I focused on themes of adventure, discovery, mystery, and suspense….
“Life is Strange”: The illusion of choice May 7, 2023 “Life is Strange” is an episodic adventure video game developed by Dontnod Entertainment. The game has a unique storytelling approach with an interesting take…
Game Architecture: Loops and Arcs May 4, 2023 One game I really like is Prison Architect. It has a very satisfying feeling in its gameplay and you can temper the pace of…
“What Remains of Edith Finch” – A Willful Journey May 1, 2023 “What Remains of Edith Finch,” developed by Giant Sparrow, is a deeply emotional, walking simulator that stands out to me in my experience of…
Critical Play: Cards Against Humanity April 27, 2023 For this critical play, I decided to look at Cards Against Humanity. I hadn’t played the game in a long time and have played…
Cheese or Font April 20, 2023 The key elements of ‘cheese or font’ are the score, the timer, the prompt, and the answer. I had the thought of moving the…
Competitive Analysis: ‘Never Have I Ever’ April 20, 2023 ‘Never have I ever’ is a social party game that focuses on conversation and storytelling. The game can be played with as few as…
What do prototypes prototype? – “I swear” April 13, 2023 We are trying to quickly, and cheaply, get a sense for what is fun and what isn’t in our game, “I swear”. Main questions…
Critical Play: Spyfall April 12, 2023 Game: Spyfall Creator: The creation of the Spyfall card game is credited to Alexandr Ushan. Platform: Existed originally as a card game but is…