Final Reflection June 9, 2023 Before this class, I thought about play and games as something I did once in a while and more in the past, perhaps with…
Team 17 P2: aMIdST June 6, 2023 Artist Statement aMIdST is a puzzle mystery game about uncovering the main character’s identity through narrative and exploration. In order to create an experience…
Critical Play: Play Like a Feminist May 30, 2023 Game, Creator, Platform, Target Audience This week, I played one night, hot springs on Steam, developed and published by npckc. Its intended audience is…
Critical Play: Games of Chance May 22, 2023 Game, Creator, Platform, Target Audience This week, I played slots (Lucky 7s Classic), one of the games on Casino World, a browser free-to-play gaming…
Critical Play: Puzzles May 15, 2023 Game, Creator, Platform, Target Audience This week, I played Monument Valley on iOS, published and developed by Ustwo Games. Its intended audience is people…
Critical Play: Mysteries May 7, 2023 Game, Creator, Platform, Target Audience This week, I played Her Story on iOS, created by Sam Barlow. Its intended audience is adults, due to…
Checkpoint 1: Concept Doc (Team 17) May 7, 2023 Working Title: aMIdST You wake up in an unfamiliar foggy bedroom, and you can’t seem to remember who you are or how you got…
Checkpoint 1: Concept Doc (individual) May 7, 2023 Emotions Anticipation Amazement Pride Moodboard Spotify https://open.spotify.com/playlist/2bjmIxJ06ZxF09EPOU6A5r?si=3bdd5bb0541f408b Directions A sequence of puzzles, where the answer to one leads to the ability to do another…
Sketchnote: Game Architecture May 3, 2023 One game I enjoy/have enjoyed playing in the past is Fireboy and Watergirl; it primarily uses a series of loops and skill chains because…
Team 17 Norms May 2, 2023 Communicate with the team as soon as you know you need to take on less work for whatever reason (exam, sickness, etc) Communicate beforehand…
Critical Play: Walking Simulators May 1, 2023 This week, I played Dear Esther, created by The Chinese Room and developed by Distinctive Games/Sumo Digital Ltd for iOS, the platform I played…
P1: Dear Editor April 29, 2023 Artist’s statement Dear Editor is a party game that mixes hilarious storytelling with drawing challenges. We wanted to design a game that could use storytelling…
Critical Play: Judging and Getting Vulnerable… April 27, 2023 This week, I played Apples to Apples, a physical card game invented by Matthew Kirby and originally published by Out of the Box Publishing,…
Short Exercise: Visual Design of Games April 20, 2023 Cheese or Font 1. Elements Core words to classify way to select cheese or font (keyboard in this version: C or F) timer score…
Critical Play: Competitive Analysis April 20, 2023 This week, I played skribbl.io by ticedev (Mel) on a desktop web browser. It has an intended audience of people (perhaps ages ~10 and…