Final Class Reflection June 10, 2024 Before this class, to be honest, I had a very limited understanding of what it takes to design a system for people to play…
Critical Play: Play Like a Feminist May 28, 2024 For this critical play, I played For Those We Love Alive, created by Porpentine and available on Twine, which is a game engine for…
Critical Play: Games of Chance May 20, 2024 For this critical play, I chose to play “247 Free Poker”, an online poker game geared towards novices with bot opponents and fake money….
Critical Play: Puzzles May 13, 2024 For this critical play, I played Superliminal, developed by Pillow Castle and designed by Albert Shih and Logan Fieth. This is a first-person walking…
Sketchnote: Game Architecture May 9, 2024 Tried a physical sketchnote for this assignment. Notably harder when you can’t move things around (à la iPad). loops_n_arcs
Checkpoint 1: Concept Dock (Team 12, P2) May 7, 2024 Links to individual blog posts: Our Individual Deliverables Document Nick’s blog post Peter’s blog post Diego’s blog post Calvin’s blog post Name Ideas: Blundows…
Critical Play: Mysteries May 7, 2024 For this critical play, I played Everybody’s Gone to the Rapture on PS5, a narrative-driven walking simulator by The Chinese Room. The game’s target…
Checkpoint 1: Concept Doc Individual Deliverables – Calvin Laughlin May 6, 2024 Moodboard: Spotify Playlist: Three Directions for our Game: MDA Analysis: Mechanics: terminal environment, typing, navigating with arrow keys, clicking, gameclock Dynamics: solving word puzzles,…
Critical Play: Walking Simulators April 29, 2024 “How does walking tell the story?” For this critical play, I chose to play Dear Esther, the game that arguably started the genre. The…
Cold War: The Physical Deduction Game April 26, 2024 Artist’s Statement “Cold War” is inspired by our love for both Capture the Flag and games like Werewolf. We wanted to create a physical…
Critical Play: Judging Games April 21, 2024 For this critical play, I chose to play skribbl.io online. Skribbl.io was created by ticedev, and it is available on web browsers, allowing it…
Critical Play: Competitive Analysis April 15, 2024 For this critical play, I chose to play Spyfall. Spyfall is a social deduction game where players question each other as FBI agents to…
What do Prototypes Prototype? April 10, 2024 For our game, which we anticipate being a blend of Capture the Flag and Werewolf, we anticipate our game prototype answering a few major…