Final Reflection December 14, 2024 Before this class, I had more barriers on what a videogame was. I learned a lot about what games are, what they can accomplish,…
P4 Wolves in Wolves Clothing Writeup December 13, 2024 Mechanics of Magic was giving me exceptional difficulty, so I did my writeup here: https://docs.google.com/document/d/19CDZ9Nyr-uzX79dLwcR-EKtS6rOnW3W5TRqSXLjzOqw/edit?tab=t.0
P3 Reflection November 24, 2024 The P3 systems game afforded players challenging, submission, discovery, and fantasy fun. The minigames afford challenge by consistently pushing players past their ability to…
ISPS Concept Map November 13, 2024 Our game models the system of a package delivery business. Our system properly models accepting contracts to acquire delivery routes, sorting packages, transporting packages…
Working with System Dynamics – Asher November 11, 2024 Our game, ISPS, is intended to model the system of a postal service. Our primary interaction loop is to give the player a mental…
P2: Reflection November 4, 2024 Since my first year of college, I wanted to go into filmmaking. It was always such a difficult medium for me to master as…
P2: Wolves in Wolves’ Clothing Write Up November 4, 2024 Mechanics of Magic was giving me exceptional difficulty, so I did my writeup here: https://docs.google.com/document/d/1kJga3RcKbQw9pww-tcG3wA03r7HJ3u7Mm1jcz7ugYEU/edit?usp=sharing
The Rhetoric of Videogames October 29, 2024 Ian Bogost talks about how video games make great tools for persuasion and cultural commentary. He defines the concept “procedural rhetoric” as ways games…
P2: Tiny Playable Prototype October 16, 2024 For my playable prototype, I gave my players mini games like Doodle Jump, Rock Paper Scissors, Coin Flips, and Patty Cake to determine if…
Map, Premise, and Project Plan October 16, 2024 Premise: The premise is that at the beginning of the player’s journey, they are given a random character. They will have 3-5 tasks to…
P1: Reflection October 12, 2024 I loved being able to craft an experience for others. I also loved that the themes that my team and I wanted to get…
Notes on Sophia October 8, 2024 Kids wanted to learn at school 7 universal emotions: disgust, contempt, sadness, happiness, fear, anger, and surprise Sophia: The game-learn emotion: fun is the…
Sketchnote: MDAO September 30, 2024 IMG_3755 IMG_3756 IMG_3757 IMG_3758 IMG_3759 IMG_3760 IMG_3761 IMG_3762
P1: Introducing Serious Games September 30, 2024 “A Slower Speed of Light” by Gerd Kortemeyer Product Owner, Philip Tan Staff Liaison, Ryan Cheu Programmer, Ebae Kim Artist, Designer, Zach Sherin Programmer,…
Games, Design and Play: Elements September 25, 2024 1. Identify the basic elements in a game of your choice (actions, goals, rules, objects, playspace, players). Connect 4: Actions: Dropping the chip Goals:…