Final Reflection Essay December 11, 2024 Before taking this class, I had a decent understanding of game design and was used to working on larger teams for extended projects. My…
ISPS: Reflection November 23, 2024 Before playing ISPS, I expected a systems game to focus heavily on strategy and interconnectedness, where success depends on mastering mechanics and managing resources…
Working With System Dynamics Mindmap November 8, 2024 In our game, ISPS, the core loop centers around sorting packages, transporting them, and delivering them to various planets. Players will have…
P2: Reflection November 2, 2024 Before starting the IF game project, I had a basic understanding of IF as a format for storytelling, but I didn’t fully realize how…
P2: Cook King November 2, 2024 Link to Game https://anaxrocks.itch.io/cook-king Overview Cook King is a narrative-driven adventure game set in a dystopian future where food is primarily consumed in the…
The Rhetoric of Video Games October 24, 2024 I will apply constraints, goals, and interactions to the player so they can come away with my intended perspective that they should care about…
P2: Tiny Playable Prototype October 16, 2024 Changes Have a more definite ending that aligns with the character’s archetype Make big ideas tied to one person so the MC can have…
P2 Project Plan October 16, 2024 Map Premise Now, all food is artificially engineered and regulated by a single corporation, “NutriCorp.” The government has outlawed natural food production due to…
P1 Reflection October 12, 2024 Before working on “Roommate Beef,” I assumed that teaching games would focus on explicit educational content, like knowledge-based topics typically seen in learning environments….
Roommate Beef October 11, 2024 Roommate Beef Ana Nguyen, Thanh Tieu, Shirley Wei, Grace Xu Overview The name of our game is “Roommate Beef”. The intended player number for…
Introducing Serious Games September 27, 2024 I played Spent by McKinney. It’s a game about the reality of homelessness and economic insecurity. The game uses experience-based play, emphasizing the real-life…
Games, Design and Play: Elements September 24, 2024 1. Identify the basic elements in a game of your choice (actions, goals, rules, objects, playspace, players). Wingspan Actions: On their turn, players can…
Final Class Reflection June 7, 2024 Before taking CS 247G, my understanding of game design was simplistic and somewhat naive. I believed game design was primarily about creating visually appealing…
Critical Play: Games of Chance May 22, 2024 Blackjack’s fast-paced gameplay, the illusion of control, and the constant interplay of luck and skill can lead to compulsive behavior since players continue to…