P2: ‘Anchor’ Refined Prototype [Ryan Loo]

Playable Prototype

Notes & Questions:

  • I made the final pivot. Away from pigeons, interrogations, and clowns. Now I’ve moved to something a bit more Fran Bow (if you haven’t played the game, I would highly recommend).
  • However, I’m now concerned that my game is too convoluted. I have crazy branching — but all paths lead back to a concise four endings. Is four too much, or is it the sweet spot?
  • Thoughts on a state-tracker? I’m considering adding state-tracking to lead to more intractability and memory from the game.
  • How should I design the UI? It’s relatively simple right now but I feel like I can do so much more to augment the user experience.
  • I should add fading-in text, as talked about in class. Need to break up my chunks of writing.
  • Definitely need to add arrows to navigate choices! Also hoping to create a larger interactive map so players can jump into nodes throughout the story to experiment with paths they didn’t try.
  • Would it be fun to add an interactive pill mechanic? Would need to flesh out how that would work, but visually would be fun and choice-wise could change text on the page mid-reading. Allows for a swath of more user-choice and unique playthroughs.
  • Disclosure: ChatGPT was used to polish writing and scene cohesion.

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