Paragraph premise:
The time is 10 p.m. at Ravenscroft High School, the night before the building is torn down to the ground. Kai Mendez decides to break into the school to recover a time capsule that was buried in senior year, with hopes to close a chapter of their life. However, the hallways are “alive” with the echoes of people that Kai once knew–Mira (the former best friend), Coach Thompson (authority who “looked the other way”), and Juno (younger sibling who made Kai face the truth). Each room would replay a fragment of the past, and Kai’s choices twists this replay. As the player decided whether to confront of deny each memory, the school reshapes (doors lock, lights flicker, and rooms change shape). The question now becomes: what happens when a building refuses to forget what you’ve buried?
Spacial map: Answering Examples_ STARP
Project timeline:
- Completing the premise and mapping: October 19th
- Writing first draft: October 17th
- Playtest #1: In class (October 15th)
- Playtest #2: October 19th
- Playtest #3: In class October 20th
- Playtest #4: In class October 22nd
- Playtest #5: Friday October 25th
- *I know that 5 play test may be a little excessive but I’d really like to get more feedback and make sure that players actually understand the core idea of the game. Especially from p1 I learned that doing play tests genuinely were very helpful
- All feedback will be implemented right after the play test while it’s fresh in my head
- Final submission: October 26th
Potential obstacles:
- In the game, ehe school’s layout changes whenever Kai lies, which means that hallways loop and doors relock (this may be a little confusing for the user)
- There’s a lot of different state variables (truth scores and fragments) so I’ll need to be extremely methodical about the code component
- Each character technically challenges Kai’s honestly, testing if they will face or rewrite what happens may be tricky