Final Class Reflection

Before diving into CS247G, my understanding of game design was pretty straightforward—centered on basic mechanics and the pursuit of entertainment. However, the course unveiled a much richer landscape where games are not just sources of fun but powerful tools for fostering empathy, conveying intricate narratives, and crafting meaningful experiences.

One of the standout aspects of the course was the critical play exercises. We deconstructed games like “Mafia” and “Overcooked,” which taught me how intentional design choices shape player experiences. By examining these games, I learned to appreciate the subtle nuances of game mechanics and player interactions. CS247G introduced me to essential frameworks like MDA (Mechanics, Dynamics, Aesthetics) and the eight kinds of fun: sensation, fantasy, narrative, challenge, fellowship, discovery, expression, and submission. These tools provided a structured approach to game design.

My first project, “P1 – Rumble!,” aimed to create fun and collaboration for children and adults during a nice summer day. Although simpler, this game gave me valuable practice and laid the groundwork for my subsequent projects.

Using the knowledge I gained, I created “Unveiling Souls,” an immersive scavenger hunt inspired by Dante’s “Inferno.” This project was a perfect playground to apply the concepts I had learned. In the game, I focused on creating a compelling narrative and challenging puzzles while maintaining an immersive environment. Balancing these elements was crucial for engaging players and keeping the experience cohesive. The iterative process of designing, testing, and refining the game highlighted the importance of balancing difficulty, ensuring accessibility, and weaving the narrative seamlessly into the gameplay.

Playtesting proved to be invaluable. Watching players interact with “Unveiling Souls” allowed me to refine both the game’s mechanics and its narrative. Feedback was instrumental, highlighting the need for shorter narratives and a gradual increase in puzzle difficulty to maintain engagement.

One of the significant challenges I faced was ensuring the game was accessible and inclusive. Designing puzzles that engage players from diverse backgrounds required understanding different player types and preferences. Integrating the narrative deeply into the puzzles without making it feel forced took multiple iterations. This experience underscored the importance of inclusivity in game design.

CS247G transformed my view of games. They are not just entertainment but multifaceted experiences requiring careful planning and execution. I now see the profound role of play in human culture and the power of games to tell stories and evoke emotions.

In my future game design endeavors, I aim to create inclusive and accessible games that cater to a broad audience, considering varying skill levels, cultural backgrounds, and physical abilities. I will continue to refine my approach to integrating narrative and mechanics, ensuring every aspect enhances the player experience. CS247G provided a solid foundation and the confidence to push the boundaries of traditional game design, exploring new ways to engage and inspire players.

 

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