Short Exercise: What do Prototypes Prototype?

How well do players react to the game’s challenge level? Does it match their skill level and expectations?

  • Ensuring that the game keeps the players engaged through the premise of challenge, but without frustrating or deterring the players is crucial. We want our prototype to match the skill level of our players, but no go beyond it.
  • To answer this question, we will make a prototype with differing challenge levels to find the sweet spot that pushes the players but doesn’t push them away from the game.
  • I believe that our game won’t have much difficulty achieving the said sweet spot, since its dynamics are rather simple and personally seems challenging enough to keep me interested, but not frustrated.

What does the multiplayer experience add to the game?

  • Understanding exactly what the multiplayer experience adds to our game is crucial because our game is a social game that relies on the group/player dynamics (the multiplayer experience) to be entertaining and function well.
  • We will make prototypes with differing player sizes, seeing how increased multiplayer experience effects/ changes the game’s overall experience.
  • I believe that the multiplayer experience is the building block of this game, and adds exactly what makes it more fun and engaging to our audience, and that changing sizes won’t affect this fun much as long as it’s not a single-player situation.

What do players expect from the game?

  • Understanding the players’ expectations of our game is the best way to understand how to satisfy them.
  • We will make a prototype with different modes: fun, challenging, etc. and see how well the players react to each of them.
  • I believe that the most engagement will be in the challenge mode because as this is a team game, the players will value the challenge against one another and themselves.

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