Final Class Reflection June 10, 2024 Before this class, I thought about play and game design as creative concepts with random processes behind. I believed that the games that were…
[Makeup] Critical Play: Theme Only Games May 30, 2024 2048 is a sliding tile puzzle revolving heavily around the theme of math, created by Gabriele Cirulli in 2014. Originally published on Github, 2048…
[Makeup] Critical Play: Is This Game Balanced- Taboo May 30, 2024 Taboo is a word-guessing game originally developed and published by Parker Brothers in 1989, later on being acquired by Hasbro. Taboo is originally designed…
Critical Play: Play Like a Feminist May 28, 2024 Florence is an interactive video story game, almost in the form of an electronic novel, depicting a young 25 years-old woman (Florence) falling in…
Critical Play: Games of Chance May 22, 2024 “Okey” is a historical Turkish game of chance where players compete to get all their tiles numerically ordered or in color matching groups before…
Critical Play: Puzzles May 11, 2024 Released in 2012 and developed by Fireproof Games, originally for IOS platforms, The Room (Pocket) is an online/video puzzle game featuring series of challenging…
Team 14: Dimensional Shift Checkpoint 1 May 7, 2024 Title: Dimensional Drift Synopsis: In “Dimensional Drift,” players navigate the story of Blob, a young, formless protagonist who, after a heated argument with his…
Dimensional Shift Individual Checkpoint 1 May 7, 2024 Moodboard: https://pin.it/3nDXkPKxJ Soundtrack: https://open.spotify.com/playlist/5fmsSXDVtfg965famn96nA?si=D2V3N_UwQRS4YgpW64TmAA&pi=u-VQGCWcOeQNmC Direction 1: Blob must figure out how to gain its memories by uncovering three objects around his house. This will…
Sketchnote Week 6: Loops and Arcs May 5, 2024 Comment: One of my favorite games is Fireboy and Watergirl- I think it has a story arc- based architecture where we get to observe…
Critical Play: Mystery May 4, 2024 “How is narrative woven into the mystery through its mechanics? How does the architecture of the setting control the story? Then, look for loops and…
Critical Play: Walking Simulators May 1, 2024 “Dear Esther” is an adventure game developed by The Chinese Room in 2012, and arguably the original walking game that started the genre. With…
Judging and Getting Vulnerable Critical Play April 23, 2024 Cards Against Humanity is an analogous card game, created by eight Highland Park Highschool alumni- Josh Dillon, Daniel Dranove, Eli Halpern, Ben Hantoot, David…
Critical Play: Compare and Contrast Between Our Game Concept and Just Dance April 16, 2024 Just Dance is a video game series created by Ubisoft Paris in 2009. With single player and multiplayer modes, Just Dance primarily appeals to…