P2: Refined prototype

Playable link: https://brydiesigg.github.io/brydie-377g-p2/

Questions for teaching team:

  • I’m curious if the text blocks are too big—should I be using more “click to advance” links?
  • Do the classification options feel tangibly impactful? I’m also asking my playtesters this question, but I’d be interested to hear if the act of choosing a “classification” for the files feels difficult/thoughtful or if the narration guides you too readily to pick one specific option.
  • I played around with using AI to edit the “transcript” sections I wrote to make their tone cohesive and to humanize them by adding in stutters/pauses/etc.—is that an appropriate use of AI within this project, assuming disclosure of that use in the final write up?
  • I had a separate UI built that looks more like a computer screen, but I feel like it distracts a bit from the focus on the story. I built it originally when I had less narration in the story (it was just the transcripts). I included a screenshot below of that UI—I’m wondering if you have any strong preference as to which is more appealing? I’m asking my playtesters about this also!

Images: Alternative appearance for gameplay (note—screens are centered, I just took uncentered screenshots:/)

About the author

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.