P2: Map, premise, project plan – Krystal Li

Premise:
In this game, Vincent, a man who is on the verge of a divorce has a fight with his wife before being hit in the head with a pan. When he finally comes to, he finds that he is trapped inside the world of Romeo and Juliet. He wants to return back home, but isn’t sure how, but he knows it probably has something to do with love and relationships. You see, to break the cycle and return home, he must guide Romeo and Juliet toward a healthy version of love, learning, in turn, how to mend his own broken relationship. By talking to different characters and changing the story, Vincent tries to find his way back home. 

Story Choices Map:

This is the preliminary flow of the choices the user will make and how they affect the story’s 5 major scenes. There are canon events that happen regardless of user choice, but how the characters act in them and the eventual ending is fully influenced by the choices the user made previously. The flashbacks and how Vincent’s life is being affected is not fully fleshed out yet in this iteration.

Clear View on Figma: https://www.figma.com/board/TOzQf6wD4HQAhgwf4bFpv2/undying-love?node-id=0-1&t=fgNnZ9LXaOdEaX8B-1

[Image of full story flow, from one scene to the next.]

[Example of one scene flow with the Capulet party, including a flashback scene.]

 

Project Plan:

10/18 – 10/20: Finalize narrative branches

  • Flesh out Vincent’s influence on Romeo & Juliet’s relationship (and flashbacks)
  • Define thresholds of healthy relationship that trigger different endings
  • Map all player decisions and emotional effects (toxic vs. healthy)

10/21-10/22: Complete core narrative draft

  • Write out full dialogue and branching scripts
  • Sketch environments and characters

10/23 – 10/27: Integrate narrative + assets into Renpy

  • Add backgrounds, character art, and transitions into Renpy
  • Playtest for pacing and story clarity
  • Ensure that the player is empathizing and feeling the desired emotions!

10/27 – Refined Prototype

  • Refine pacing, emotional cues, and dialogue flow
  • Ensure consistent art and smooth transitions

10/27 – 10/31: Playtest and finalize!

  • Playtest for choice impact and readability
  • Make final text, UI, and timing adjustments based on feedback

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