Observations During Game
- Players mentioned that for the career cards, it would be nice to have an indicator of whether or not you have a job
- When players land on a pink square, they want clear rules on when to roll the 6 face die vs the 20 face die
- Potentially consider introducing debt to the game (what if you lose money and you have 0 money)?
- Add more spending to the game (they liked the card that said “give up 100 dollars to head to next Visa checkpoint)
- Add an instruction card that shows all the visa options
- Visually wise could be cool to have discard piles / card piles on the board
- There’s a card that says you’re laid off and lost $200, we need to clarify what happens if there’s no job.
- Maybe take out the “Skip to green card square”, or have it at least only apply to those with Visas
Overall Feedback
- Players have no agency, very few choices to make
- Consider introducing the concept of paying to do something, since that’s an action
- Deciding whether or not to roll could be a strategy (introduce consequence to rolling)
- Build towards more things with money besides Visas (ex. every turn you might make money
- To emphasize the challenge, consider assigning roles to players

