Critical Play: Games of Chance & Addiction – Karina Chen

Luigi’s Picture Poker, created by independent developer Marcy4000, is a fan-made web game that lets you play a version of Poker with Luigi. Designed for browser play, it targets casual players, Mario fans, and anyone drawn to simple, chance-based games. With a lighthearted aesthetic and fast-paced poker mechanics, the game is easy to pick up. At the same time, through its rapid pacing and reward-based structure, Luigi’s Picture Poker reveals how chance, when stripped of narrative meaning or structural limits, can become a powerful tool for addiction under the disguise of casual play.

Randomness as a Reinforcement Engine

Luigi’s Picture Poker truly feeds on your time through repeated engagement loops driven by chance. As Evans-Thirlwell describes, games that rely on persistent engagement often “devour our time,” using randomness to keep us “plugged in and plugging away.” The same is true here as each round of poker takes seconds, creating a tight feedback loop of continuous loss and reward. 

The structure of Luigi’s Picture Poker taps into the uncertainty aesthetic. In Luigi’s case, the randomness is a reinforcement engine, as the more you play, the more you are drawn into a loop of escalating risk. The game rewards riskier play, pushing you toward larger bets with the promise of more dopamine. In my case, I started off cautious, betting just one coin per round. But as my balance climbed to 80+ coins, I found myself increasingly bold, placing larger and riskier bets for the thrill of a big payout since the game rewards this escalation by multiplying winnings based on your hand strength. I even had a massive all-in win, leaving me with 600+ coins. That rush of reward was deeply satisfying and made me want to keep playing. 

Large “You Win” text, making me feel really satisfied every time I was able to beat Luigi

More notably, the game has no true endpoint. You cannot officially win, and you can only keep playing until you lose everything. This structure creates a pattern in which rewards can be quite unpredictable and spaced out across repeated actions, as Luigi usually will have a better hand than you, but betting a lot with a good hand can be really rewarding for the player. This reminds me of the pattern used in slot machines, which is a game very effective at fostering addiction. It gives you the feeling that you never know when the next big reward will hit, but you keep playing just in case.

Risk, Ethics, and the Role of Chance

In Luigi’s Picture Poker, there is no strategy to master, no narrative arc to progress through, and no social interaction to mediate the experience. Instead, the game’s sole driver is repetition and escalating risk. As Thirlwell warns, these kinds of “zombie” games exist not to tell a story or provide delight but to “munch away at whoever they can lay their hands on.” 

Randomness is not inherently unethical, but Luigi’s game presents unbounded chance with escalating stakes, which risks nudging players, especially younger or casual ones, into compulsive loops. The experience offers thrill but little reflection. To make the game more ethically grounded, the designer could include features such as progress milestones or unlockable content to create a sense of direction, a soft win condition like reaching a set coin goal, or provide some sort of feedback mechanism to reward smart decision-making rather than pure luck. These types of changes would not eliminate the appeal of randomness, but they would place it within a system that promotes reflection rather than pure chance, something that could lead to addiction.

Conclusion: Balance Between Compulsive Engagement and Positive, Purposeful Play

At its core, Luigi’s Picture Poker is a cleverly addictive experience as a game that uses speed, simplicity, and unpredictability to hook players. But without structure, narrative, or meaningful boundaries, its randomness can become exploitative rather than playful. In conclusion, when designing for games of chance, it is meaningful to ask what keeps players engaged but also whether that engagement serves the player or simply feeds on their time in a potentially negative way. 

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