A game that I enjoy is Candy Crush Saga, which relies on loops in its architecture moreso than arcs. Initially, players are unfamiliar with what different kinds of matches do. However, as they move around candies and make different matches, they start to learn about strategies that help them progress in levels. Arcs are present in the game in the form of mini-tutorials for when new powerups are introduced and the system wants to teach us how to use them.
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