Individual Concept Doc P2

Playlist:

 

Mood board:

This may contain: an image of a staircase made out of bricks and concretes with the caption pintThis may contain: an animated image of a hallway with checkered carpet and chandeliers on the wallsThis may contain: a person standing in the middle of a maze with an orange hat on their headThis may contain: an aerial view of the tunnel and its surrounding area is shown in this map imageThis may contain: a woman in a blue dress is walking down some stairs at night with green lightsThis may contain: several characters are riding in the back of a truck with luggage on it and people standing around

 

Emotions I want to evoke:

  1. Fear ( eerie vibe that keeps player apprehensive)
  2. Frustration( hard enough so they can stay engaged)

 

Directions:

  1. Map Navigation

Players use a point-and-click interface to move between different zones on a digital map of the Disney Land theme park. The manager’s patrol path is hidden, so players must be careful on their route to avoid running into them. Some paths are blocked or lead to dead ends, which requires players to retrace their steps and try alternate routes.

 

  1. Timed Mini-Games

Players face a series of digital mini-games that include a countdown timer. They must solve challenges before the timer expires to unlock the next zone. If time runs out, they must redo the challenge.

 

  1. Branching Choices

Players interact with digital characters and objects through different options presented to them. Some characters provide helpful hints, while others give misleading information. Players must decide who to trust, and their choices determine which clues  become available, sometimes leading them down the wrong path and forcing them to backtrack.

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