Mood Board:
Playlist:
Emotions: Urgency, Turmoil, Yearning
Narrative Directions
Direction 1 – Metroidvania
One direction that our game could take is that of a roguelite. In this case, the core gameplay loop would be more combat-centric, with the player character getting better and better at battling enemies as the story progresses. This idea would likely move away from the emphasis on movement mechanics that our group initially had.
Direction 2 – Platformer
In stark contrast to the metroidvania, another option for our P2 game would be a platformer. Rather than rejecting the movement mechanics, this direction would fully embrace them, expanding the player’s traversal options as the game continues. Because of this different focus, we could also have more room for physical player exploration, as the player has more means to move around their environment.
Direction 3 – Choices-Matter Story-Driven
This version of the game would similarly focus on our character’s journey, but rather than moving them towards their destination using direct control, the player would have to navigate complex social dynamics to achieve their goal. This could mix both the movement and the combat form the first option because the player does not need to directly control the protagonist, but this would also result in a vastly different experience from the first two directions.