Individual Concept Doc – Amelia Chen

Spotify Playlist

Narrative Directions:

  1. Embedded Narrative: By incorporating an embedded narrative into our game, players can feel more immersed and connected to solving the game. For example, adding journal entries or letters that slowly reveal the experiences of past villagers who tried to impress Gingy allows players to uncover the story alongside the puzzles. This can provide emotional context, build suspense, and hint at Gingy’s darker nature without directly stating it. 
  2. Puzzle: One direction we could take to make our game fun would be using puzzles. One puzzle could involve a “cookie recipe” card that’s missing key ingredients. Players must then search through the game materials ranging from fake ingredient labels, mini spice jars, candy wrappers, etc. to find the right ingredients. To add a twist, the recipe can be written in baking puns so it’s not too straightforward. Once players match the correct three ingredients, it then can reveal a hidden message from Gingy that further unravels the story/plot.
  3. Collaboration/Bluffing: I think the game being a collaborative escape room with a twist would also be super interesting! The twist would be that someone at the table is secretly working for Gingy. At the start, everyone gets a hidden role (villager or Gingy’s helpe). While solving puzzles, the players then need to consider who at the group is sabotaging. At certain points, the group can vote on who they think the saboteur is, but calling someone out too early could cost them time or mislead them further.

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