Short Exercise: What do Prototypes Prototype?

  1. How do players engage with the concept of collaborative storytelling and improv?
    1. This question helps determine whether players are naturally inclined to contribute to a collaborative narrative or if the game mechanics need adjustment to encourage more interaction and creativity. This will tell us how much freedom or structure is necessary for players to fully engage in the game’s storytelling aspect.
    2. I would create a simple prototype of the game with a reduced number of cards (Action and Mood) and a smaller player group. This version will focus on just the interaction between the Actor and Scene Builders.
    3. I predict that players will be excited about the freedom to interpret and build the story, but some might struggle with figuring out how to contribute meaningfully without more structure. This might lead to some funny, awkward moments, which could either enhance or disrupt the experience depending on player personalities.
  2. How do players interpret and adapt to the lack of direct communication or coordination during the Scene Building phase?
    1. This question is important because it explores if the absence of discussion during the writing phase causes confusion or enriches the gameplay by encouraging players to think more independently. It will also shed light on how well players can adapt to creating a coherent narrative with incomplete information.
    2. I would create a version of the game where Scene Builders are required to write their contributions in isolation, without seeing each other’s answers until the reveal, and experiment with a mix of simple and complex actions to see how much the lack of coordination influences the cohesiveness of the final story.
    3. I anticipate that the lack of coordination will create a sense of chaos and may lead to funny, unexpected results. However, this might also result in occasional narrative dissonance, where the story feels fragmented or confusing, though that could add to the humor of the game.
  3. How does the game evolve with varying group sizes?
    1. The number of players impacts the dynamic of any social game, so it’s essential to understand how the game performs with different group sizes. Larger groups might lead to chaos and difficulty in coordinating, while smaller groups might limit creativity or the range of input. This question will help identify the ideal group size for the most fun and engaging experience.
    2. I would create versions of the game for both small (3 players) and larger groups (6-8 players) to observe how the group size affects player interaction, scene building, and storytelling.
    3. I expect that smaller groups will lead to more intimate and cohesive scenes, with everyone contributing more deeply. In larger groups, I foresee more chaos and potentially more confusion, but also greater variety and unpredictability.

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