P3 Reflection Arnav Mehta – Helicopter Parent

When we first began developing games, I expected the process to involve mapping out clear mechanics and refining them over time. What I didn’t anticipate was just how dynamic and iterative the process would be—or how much fun it could become once the right idea clicked.

Helicopter Parent was not our initial concept. We pivoted multiple times before settling on the theme. Early on, our team struggled to align on an idea that both modeled an interesting system and offered engaging gameplay. The turning point came when a teammate presented a prototype that humorously encapsulated the pressures of modern parenting and college admissions. It felt like the entire group immediately rallied behind the idea, and suddenly, we had a clear direction.

Playtesting with my group of 7–8 friends at Stanford proved to be invaluable. Of all the games we tested, this was the one that resonated most. It struck the perfect balance between humor, strategy, and competition. Watching others engage with the game was incredibly rewarding. Their laughter at the over-the-top exclusive activities and tense dice rolls for Opportunity cards showed that the mechanics were not just functional but enjoyable.

From this process, I learned how challenging it can be to create a game that is both complex and engaging. I often found myself stepping into the role of a critic, evaluating the pros and cons of every core mechanic. My focus was on balancing gameplay and improving interactions without compromising on fun. This was a unique role for me—I usually enjoy generating ideas, but here I found satisfaction in refining and enhancing others’ concepts.

Collaborating with a team of people who approach problems differently was another valuable takeaway. Initially, I found it hard to navigate opposing viewpoints, but over time, I realized that strong opinions, when paired with a clear drive, can lead to something extraordinary. The experience reinforced the importance of flexibility and active listening in creative work.

Looking back, Helicopter Parent taught me the value of iteration and playtesting in game design. The final product was a polished, dynamic system that mirrored the absurdity of its theme while maintaining strategic depth. I now view systems games as a powerful way to model real-world ecosystems in an accessible and entertaining format. Going forward, I hope to apply these lessons to future projects, finding the balance between complexity and engagement that makes games—and systems—fun to navigate.

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