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  1. Hi Gordon, your game was so epic! Here is my feedback

    What values you see in the game, and how they are reflected in the choices made by the game designer?

    Empathy felt clear to me because the player takes on the role of a therapist. Therapists must treat their clients with care and in many ways have to relive their experiences with their clients. Both of these aspects of the job require empathy, taking a step back from casting moral judgements, and providing care and support.

    Hearing/listening also felt like an important value in your game because therapists need to pay attention and gather the whole of a story before coming to conclusions. This value also incorporates the obligation to truth and making sense of a situation that therapists take on throughout their relationship with a client.

    I cared very much about the personal story of the client within the game, but couldn’t locate a more general topic/cause that the game wanted me to care about.

    Modeling a conversation between a therapist and their client would rarely require visuals, for that reason i think Twine is a great choice!

    Although the game choices didn’t seem to necessarily edit the path you were on, they did affect your access to knowledge along the path, which i thought was an interesting approach. My lack of information made me put more thought into my later responses, because i couldn’t just say “I don’t know” to the client, and I didn’t feel very confident about saying any of the given options either.

    Your game felt so suspenseful with the discovery aspect of having to decipher which of the text options was a lie!

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