Working With System Dynamics – sam jett November 12, 2024 Yesterday, we decided to change directions on P3 and work on a college-prep game instead of a bill addendum game. The game, Helicopter Parent,…
CS377G – Mind Map + Writeup: Working With System Dynamics November 12, 2024 In our game, Catopia, we aim to create a cat colony sim, combining the cutesy themes of woodland critters with the hardened shell…
Working With System Dynamics – ISPS November 12, 2024 In our game InterStellar Postal Service, players take on running an intergalactic delivery service—like space FedEx. The gameplay revolves around receiving contracts and completing…
Working With System Dynamics November 12, 2024 Hi-Res Link Here! In our P3 game, we are placing worker treatment by employers, as well as worker management, as a high value for…
Working With System Dynamics: Helicopter Parent November 12, 2024 Our game concept is Helicopter Parent, a worker-placement game where highly-involved parents shuffle their kids from activity to activity to get them into the…
P3: Playable first draft November 12, 2024 Here is a picture of the game with changes made so far: Some questions we have: 1) Are we simplifying the system too much…
Mind Map + Writeup: Working With System Dynamics November 12, 2024 Our game is centered around the system of managing a high-end restaurant. Day after day, they work with their team of animal cooks to…
Working With System Dynamics November 11, 2024 Fiximupim is a game about fixing problematic men. The game is inspired by values of respect, self-growth, and improvement. On a meta level, this…
ISPS: Working with System Dynamics November 11, 2024 You are going to become an intergalactic package delivery mogul! In our game, players take charge of the Interstellar Postal System, where they juggle…
Mind Map + Writeup: Working With System Dynamics November 11, 2024 In Catopia, players attempt to grow their cat population through a variety of turn-based actions they can take. Players can hunt, seek food, conquer, train,…
P3: Playable first draft – Catopia November 11, 2024 Over the weekend, we were able to iterate on our prototype quite extensively based on our initial feedback and our discussions regarding our core…
Mind Map + Writeup: Working With System Dynamics November 11, 2024 In “Fiximupim,” values, loops, and arcs showcase the complexities of relationships, particularly in managing a challenging partnership. The game’s core value centers on…
Mind Map + Writeup: Working With System Dynamics_Shirley November 11, 2024 The value of our game design aims to explore the underlying mechanisms of social media platforms. We intend to help players understand how…
Working with System Dynamics – Asher November 11, 2024 Our game, ISPS, is intended to model the system of a postal service. Our primary interaction loop is to give the player a mental…
Mind Map + Writeup: Working With System Dynamics November 10, 2024 In our game, our values, loops, and arcs build a dynamic experience that reflects the strategic balance between growth and survival. Key values in…
Working With System Dynamics – Pedro November 10, 2024 While the game that we’re designing isn’t completely defined yet, we’ve spent a lot of time focusing on ensuring that we have a strong…
Working With System Dynamics – Grace November 10, 2024 The game Addendum is designed to reflect the US system for policy making, particularly the addendums that are added to policies to facilitate their…
Tiny playable prototype Notes – Catopia November 10, 2024 Playtest 1 – Wednesday, November 6th “How do I win?” Player taking some time to understand all the moving parts → How…
Mind Map + Writeup: Working With System Dynamics – Mayshu November 9, 2024 Our Dating Sim is still in the process of prototyping. The following writing is only about my personal thought on the potentiality of the…
Working With System Dynamics Mindmap November 8, 2024 In our game, ISPS, the core loop centers around sorting packages, transporting them, and delivering them to various planets. Players will have…