P2 Refined Prototype–Nils

Some questions I’d like feedback on:
How well does it balance giving the player free reign and not overwhelming them with choice? Ie, how is the balance of having a rewarding amount of control vs a frustrating amount of freedom?
Am I taking into account all of a player’s likely actions so the story immersion wont be broken?
Can the player follow a satisfying and clear narrative?

Here is the current iteration of the game

To play the game, you must download and unzip this file and then open play.html

About the author

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.