Some questions I’d like feedback on:
How well does it balance giving the player free reign and not overwhelming them with choice? Ie, how is the balance of having a rewarding amount of control vs a frustrating amount of freedom?
Am I taking into account all of a player’s likely actions so the story immersion wont be broken?
Can the player follow a satisfying and clear narrative?
Here is the current iteration of the game
To play the game, you must download and unzip this file and then open play.html