Playtest 1:
- Player seems to be enjoying the game a lot, exclaiming at points of the game.
- Player loves the tone of conspiracies.
- Player thinks an improvement would be shorter passages (no longer than one page).
Playtest 2:
- Player seems to like the premise.
- Player is skipping paragraphs and just clicking through things, which can mean the paragraphs may not be engaging enough or are too long.
- Possible improvement: player gets to choose to continue listening to a story or not.
- Player likes the feeling of having different options.
- Some possible improvements:
- Add the background story and definition of vocabulary as side explanations that one can choose on clicking or not.
- More story plots about how Granny M is connected and involved with Company C.
- More options to reinforce the feeling that “I” (player) can influence the story.