P2 Checkpoint 1 Individual | Eleanor Peng

Moodboard

Spotify playlist

The emotions we hope to evoke are suspense and thrilled.

Direction 1: Murder mystery at a hotel

You wake up at the top floor of the hotel, only to realized you have amnesia with another person you don’t recognize. Suddenly, the stranger reacts vigorously to the news of a murder on the TV. Baffled and anxious, you try to escape from this hotel and the stranger next to you. As you collect more clues, however, you gradually begin to remember who you are and start to suspend things are a bit strange. The stranger next to you isn’t actually conversing with you this whole time, but they’re talking to themselves. When you finally meet other people, they don’t interact with you. As you enter the final room, you see someone lying in the tub, realizing that you’re the one who’s murdered this entire time.

  • Narrative approach: embedded narrative
  • Types of fun: Discovery, challenge

Direction 2: Mystery of missing scientist at a lab

The players are part of a research group researching the most advanced and secretive drug for immortality. One day, they enter the lab and discover that one of their member has disappeared, leaving a letter saying don’t try to search for him. Collectively, players need to solve for puzzles, unlock locks, listen to clues the missing member left collaboratively to solve the mystery. At the end, they found out that the missing lab member has actually been a spy attempting to steal the secret of the drug for the last couple of years. If players successfully solve the mystery within a certain time frame, they win the game. If not, the spy has successfully stolen the secret of the drug.

  • Narrative approach: embedded narrative
  • Types of fun: Discovery, challenge, fellowship

Direction 3: Mystery of abandoned amusement park

Your friends and you travel to your favorite amusement park that you loved as a child. When you guys arrive, however, you realize that the amusement park has been shut down for years. As you want to examine more closely of what happened, you’re suddenly sucked into a portal and travel back to the time when the amusement park was still popular and bustling. Your goal is to uncover the downfall of the abandoned amusement park by examining different rides and gathering clues. It turns out that someone has planned to commit a murder to the owner of the amusement park. To stop the murder, you need to figure out how the murderer attempts to commit the crime within a time frame. If you can’t solve the mystery within the time frame, you’ll be stuck in this time and can’t return to your original time.

  • Narrative approach: embedded narrative
  • Types of fun: Discovery, challenge

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