Short Exercise: What do Prototypes Prototype?

Our game idea is an art collection game where you can buy, trade, and sell art with your friends. Your goal is to get the highest valued collection, which can be done through collecting high cost artworks, and collecting artworks in the same set to gain a multiplier. One twist is that there a counterfeits in the game, so as connoisseurs you must be careful of what you buy/trade!

  • How do we balance the money system in our game?
    • Some artworks cost more than others. There is also the risk of getting a counterfeit and not being able to sell it. Selling art pieces is how you make money in this game, how do we balance it so that players who happen to be unlucky, still have a fighting chance to win? A prototype we will make to answer this question is to have players whose goal is to have counterfeit sets or give out a bonuses for this. Additionally, we could have event cards that give players money or give players extra money on their turn like Monopoly. This would incentivize people to purchase lower-cost paintings, and be able to still earn money to comeback in the game.
  • How many physical mechanics is too much?
    • In our brainstorm, we thought about adding role cards, connoisseur cards that give players hints about the authenticity of certain pieces, the paintings, and physical money. This causes many elements that are in player which could be overwhelming. Our prototype could be to come up with the simplest form of this game and see where we can add depth. The outcome might be that it is easier to play, but the reasoning for the mechanics we brainstormed were to balance out other aspects in the game.
  • How do we allow players to identify counterfeit pieces in our game?
    • Counterfeit pieces allow players to deceive others and also create sets that one of a kind paintings would not allow for. We had two ideas where players could first look at a master sheet before starting and it could be memory based. We also were experimenting with ways to limit information like the connoisseur cards. We could try for both. One outcome though is that limiting the players knowledge instead of having a master sheet might make the game more replayable.

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