Short Exercise: What do Prototypes Prototype?

Context: Team 16 is learning towards guessing game where players are separated into 2 groups. One group draws a card about some ethical dilemma, decides how they would react to that situation, and acts it out. The other group guess what the dilemma and response is to get points.

Does our game function better when users already know one another, or is it more of a “getting to know you” game? Or is it both?

This question is important to answer because it can help us characterize and define the “optimal” context in which this game is played. To answer this question, we can create a low-scale, analog draft of our game (ex. some ethical dilemma cards) and observe and compare gameplay between a group of friends and a group of strangers. I predict that our game would function better with a group of friends, as this may open the door to more dramatic performances, inside jokes, and silliness.

Is it better if players within your group try to guess the ethical dilemma? Or is it better to have players on the other team try to guess?

This is an important question because as of right now, the mechanics of our game might lead to in-game dynamics where teams may intentionally act out their ethical dilemma in a vague or misleading way in order to prevent the other team from getting points. To answer this question, we can once again create a low-scale, analog draft of our game (ex. some ethical dilemma cards) and let the game run, observing in-game dynamics and player incentives. My guess is that our current idea for our game gives teams no incentive to act out the ethical dilemma to the best of their ability, which takes away from a core aspect of our game.

Is there an alternative artifact to prompt cards that could be more effective?

This is an important question because we want to make our game as easy to play and minimalistic as possible while maximizing the game’s overall quality. To answer this question, we can create a role prototype to investigate what role the prompt cards play for users playing our game. My guess is that prompt cards are a solid choice for our artifact, especially because many games today use a form of prompt cards as well.

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