Question 1: Are the game controls easy to use for new players?
Why This Matters:
It’s important that new players can easily understand the game controls. If players find the controls too complex, they might stop playing out of frustration.
Prototype Type:
A Look-and-Feel Prototype that focuses on the user interface and how players interact with the game controls.
Expected Outcome:
New players should learn the basic controls quickly without needing detailed instructions. Testing will likely show which controls need to be made simpler.
Question 2: Does the game’s difficulty scale appropriately for different skill levels?
Why This Matters:
The game should provide a suitable challenge that adjusts with the player’s skill level to keep them engaged and maintain fairness.
Prototype Type:
A Role Prototype that simulates various difficulty levels to examine how players with different skills handle the game.
Expected Outcome:
Players will find the game more challenging as they progress, but the increase in difficulty should feel smooth. If the game becomes too hard too quickly, it may need adjustments.
Question 3: What are the player’s emotional responses to the game’s narrative and aesthetics?
Why This Matters:
Players’ emotional reactions to the story and graphics can greatly affect their overall enjoyment and whether they keep playing.
Prototype Type:
An Integration Prototype that includes elements of the game’s narrative and visual aesthetics to evoke emotional responses.
Expected Outcome:
Players should feel a strong emotional connection to the characters and the story. If the emotional impact is weak, improvements might be needed in the story or artwork.
Question 4: How effectively does the multiplayer mode facilitate player interaction?
Why This Matters:
Good player interaction in multiplayer mode is crucial for fun gameplay and helps build a community around the game.
Prototype Type:
A Dynamic Prototype for testing how players communicate and work together or compete against each other in the game.
Expected Outcome:
The game should make multiplayer interactions engaging and meaningful. If players find it hard to connect with others or the mechanics are confusing, these aspects will need to be refined.