Brawl Stars screen

MDA framework: Brawl Stars

Playing Brawl Stars, despite not being the best at it, has become a weekly activity with my friends, primarily because of the way it fosters a sense of fellowship when we are teamed up. The game has several standout mechanics that come together to create dynamics that contribute to this feeling. For one, it allows players to add and play with friends, which is important because it turns matches into a shared experience. The characters in the game each have their own unique powers, some can heal while others can deal significant damage to opponents, and this variety adds a layer of strategy that I find really engaging, as it creates a dynamics of dependence on your team. During gameplay, the game keeps us all informed with real-time updates on our health levels and points, which further creates the dynamic of depending on and aiding your team. For example, if I see that my teammate is holding most of our team’s jewels, I am more likely to defend that teammate from the opponents.

One of the aspects I appreciate the most is the game’s matchmaking system. It ensures that my team is pitted against another team of a similar level, making every match feel fair and competitive. This mechanic, in particular, encourages us to work together, leveraging our characters’ strengths to form a balanced and effective team. If we were matched randomly, that sense of fellowship and need to depend on my team could significantly decrease. For example, if we matched with a team with an immense advantage over us, we would not really communicate or collaborate and would instead focusing on keeping your own character alive. This dynamic of teamwork and the constant push and pull of competitive play create for me a profound sense of fellowship.

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