Questions we’d like feedback on:
- Overall impression: Are there specific aspects that are particularly enjoyable or challenging, or any elements that seemed confusing or less engaging?
- Game balance: Did players feel the game was balanced in terms of credit mechanics, monthly bills, and acquisition of assets?
- Player interaction/engagement: How did players interact with each other during the game? Did the current rules foster meaningful player engagement, collaboration, or competition? Any moments where players felt disengaged or less involved?
- Learning goals: How well does our game achieve our learning goal of teaching players about the credit score system and managing debt/loans/assets?