The Rhetoric of Video Games

Reading Notes

How I Might Apply This To My Game

My game can serve as a tool to teach players to think critically about real-world issues about human-wildlife conflicts. Like how the reading suggests that games can be a form of literacy, my game can help players better understand and critique the systems and injustices in the real world, particularly related to the treatment of wild animals. I want to use gameplay to make arguments about the systems at play in this dystopian world, and allow players to explore and experience the consequences of these systems. For example, I could encourage players to make tough decisions, and have their choices impact the immediate gameplay and contribute to different game endings (success/failure in escaping the dystopian world). By letting players go through processes and make decisions that influence the outcome of the game, I could promote critical thinking about the issues I want to raise.

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