Playtest 1 (10/5)
Setting the Rules
We started off with some basic rules, allowed actions, a few recipe cards, advantage cards, and ingredient cards.
Starting Rules (not set):
-> every player gets one recipe and 2 ingredient
-> person who cooked most recently gets to go first
Action Options Each Turn:
-> trade three different ingredients for an advantage card (turn ends)
-> pull an ingredient 1
-> trade with someone else (advantage cards or ingredients)
Observations During Playtesting
For the playtest, we had 4 players, and jotted down notes as they played:
-> there were a lot of friendly communication and trading that just happened naturally
-> some players ended up collecting an abundance of the same ingredient
-> players had a hard time getting new ingredients
-> some players bluffed, advertised their needs, made pointless trades (spinach for spinach), or made demands (3 ingredient for a desperately wanted egg)
-> many players kept looking for the same ingredients every round
-> early rounds felt slow (players did not have enough cards to work with)
-> players instinctively wanted to play advantage cards right after they got them
Feedbacks:
-> game was easy to learn
-> it was too difficult to get advantage cards
Suggestions:
-> make advantage cards easier to get, but less powerful
-> allowed to with the deck as an option
-> maybe start with three ingredients
-> maybe have more recipes, and different points based on recipe difficulty
Future Steps:
Adjustments:
-> can trade 3 of the same ingredients for something in the store
-> players can have 2 recipe cards at a time, different points based on complexity
-> make advantage cards weaker, but cost 2 ingredients
-> once a player reaches 20 stars, the game ends
-> add more ingredients + recipes