Bugs and Drugs: Playtest Feedback 1

Team: Bugs and Drugs (Gwendolyn, Elyse, Chinat, Alex) 

10/05 class playtesting

Instructions: instruction was not very clear. Include demo round quickly. 

  • Infection zone was not clear
  • Pass was not clear when and how 
  • Was not clear on how the link between drug and bug combo 
  • Steps of play need to be clarified 
  • Goal was not clear at the beginning 
  • Narrative needs to be improved around the infection zone 
  • Not clear how they can win and why they would take out. Helping people understand how to do strategy
  • Push your luck was not clear what it means 
  • Overview of how you get a point
  • Showing the decision tree at every turn 
  • Narrative of why we are facing the infection zone 

 

Wellness cards

  • People usually chose to be nice so went for the high 

 

Cards and mechanics:

  • Colors or symbols need to be integrated for accessibility and color blindness 
  • The colors prevent learning/reading what the antibiotics are ⇒ people looked only at the colors. Feedback that we’ve received twice   
  • Overall mechanic of pushing your luck would be helpful 
  • Quick educational vignette on each bacteria 

 

Learning: 

  • Having a cheat sheet 
  • For each bacteria, add a simplified snippet (what does this bacteria do?!) 
  • First few minutes, adds a learning session prior to the play session 

 

Increase accessibility: 

  • Give the bacteria cute/silly names instead of the Latin names
  • Make it more accessible 
  • Color-code it but not so explicitly 

 

To Do List: 

  • Make clear what kinds of strategies you can pursue per round 
  • Add narrative 
  • When they could pass and why they would pass 
  • Draft both wellness and drug cards

 

Two Levels of Association: 

  • Latin Name & Common Name 
  • Remedies & Diseases 

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