Team: Bugs and Drugs (Gwendolyn, Elyse, Chinat, Alex)
10/05 class playtesting
Instructions: instruction was not very clear. Include demo round quickly.
- Infection zone was not clear
- Pass was not clear when and how
- Was not clear on how the link between drug and bug combo
- Steps of play need to be clarified
- Goal was not clear at the beginning
- Narrative needs to be improved around the infection zone
- Not clear how they can win and why they would take out. Helping people understand how to do strategy
- Push your luck was not clear what it means
- Overview of how you get a point
- Showing the decision tree at every turn
- Narrative of why we are facing the infection zone
Wellness cards
- People usually chose to be nice so went for the high
Cards and mechanics:
- Colors or symbols need to be integrated for accessibility and color blindness
- The colors prevent learning/reading what the antibiotics are ⇒ people looked only at the colors. Feedback that we’ve received twice
- Overall mechanic of pushing your luck would be helpful
- Quick educational vignette on each bacteria
Learning:
- Having a cheat sheet
- For each bacteria, add a simplified snippet (what does this bacteria do?!)
- First few minutes, adds a learning session prior to the play session
Increase accessibility:
- Give the bacteria cute/silly names instead of the Latin names
- Make it more accessible
- Color-code it but not so explicitly
To Do List:
- Make clear what kinds of strategies you can pursue per round
- Add narrative
- When they could pass and why they would pass
- Draft both wellness and drug cards
Two Levels of Association:
- Latin Name & Common Name
- Remedies & Diseases