Games, Design and Play: Elements

  1. In chess, the only action that you can take is moving your pieces, and taking the opponents piece, which are the objects. How you can move these pieces is determined on the rules: Pawns can move forward two if they are on their initial square, otherwise they can only move one square forward, and they can only capture a piece that is directly diagonal of them; knights can only move/capture to squares that are 2×1 or 1×2 squares away, bishops move as far as they want but must move diagonal, rooks are the same but can only move in straight lines, queen can move as far as it can both straight and diagonally, and kings can move one square in any direction. The goal of chess is to put your opponent in checkmate before they put you in checkmate, where you are in a position where you can take their king no matter what, and I would argue that there then becomes smaller goals within the larger goal: in order to be able to checkmate your opponent you want to take not only their king, but as many pieces as you can without losing your own. The playspace is the 8×8 square board on which the pieces move, and the players are the two opponents that are on either end of the board moving the pieces.
  2. If you take two first-person shooters like Battlefield and Call of Duty and switched their playspaces, there would be a drastic change in the experience that the players have. Although they are both first person shooters with similar goals and rules (depending on the gamemode), switching the playspace would be extreme, because Battlefield has a much larger number of players, and therefore much larger maps for playing. Because of this, people playing Call of Duty on a Battlefield map would feel very slow and boring, as you probably wouldn’t see an enemy very often with the large map and less players. On the other hand, players playing Battlefield on a Call of Duty map would have an opposite experience: it would be extremely crowded and chaotic, as there would be a large number of players in a much smaller playspace.
  3. Growing up I played a lot of knockout, and here is my annotated map of what some of the possibilities are in different points of the game:
    knockout
  4. I played a game of 3v3 in NBA 2k24 with two of my friends, and then played chess against one of my friends and compared the game states:
    NBA2K_vs_Chess

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