Sketchnote: Game Architecture


One game I enjoy is The Legend of Zelda: Breath of the Wild. The game contains various interaction loops and arcs. Whenever a player encounters a new enemy, they will be exposed to its movement patterns and attack patterns. This is an interaction loop where the player can update their mental model every time they fight an enemy of the same type. This allows the player to improve their fighting ability over time. An example of an interaction arc occurs when a player completes a puzzle. A recognizable tune will sound off whenever a puzzle is solved (the same jingle is present in many Zelda games). This signifies to the player that a puzzle has been completed, and there are no more elements of the puzzle left. The player can also use this feedback to update their mental model on solving puzzles.

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